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I want to try to explain what Persona 5 is about in a way that will probably agitate Megami Tensei fans to no end but will actually have a chance of getting civilians to comprehend it. There, you can summon demons called Persona and fight the souls of bad people. How Can a Game Have Such Horrible Things and Silly Things Next To Each Other and Not Be a Mess You might be thinking, "How can an RPG contain material like that and still be bearable and not super-gross and offensive? A fat guy with a beard doesn't show up and say "You're a wizard! It's not just that, if you never allow your tone to vary, your work is monotonous and grueling. The last video game in this world to gain traction on my continent was the cool and utterly bananas 2011 puzzle dating game Catherine, which I still believe does not actually exist as it was merely a fever dream I alone experienced. You can study, or work at odd jobs, or go on dates, or hang with friends, or go see movies with your intelligent talking cat. You are able to travel with your friends to the "Metaverse," which is where everyone's souls hang out. To show how it can work, I'll point out one tiny, vital part of the game: how these traumatized kids get their magical powers. When this happens, a mask will appear on your face, the visible form of your still belonging to and believing in society. I mean, I promised you a totally bananas adventure where you travel through surreal magic lands summoning demons, and then you return to the real world to be a seventeen year old tending bar before going on a date with your high school teacher. It can switch from weird and silly to dark and heavy in a moment. I think tonal inconsistency is one of the necessary traits of a really good story.
I am now stepping out of the way of those of you stampeding toward the exit. I have read criticism that there are flaws in the ways it addresses the issues it does, but I have not seen anyone, male or female, seriously say that the game is disrespectful or should not exist. Window Into a Foreign Land Persona 5 is a work of Japanese cultural and societal criticism, focusing on the ways in which old people exploit young people (and young women and girls especially). So if this doesn't sound like a place where you want to spend 90 hours of leisure time, I'd certainly understand.Persona 5 got me thinking about all the things we can still explore in this young, weird medium, and I'm grateful for that.The word “date” is a tricky one, since it applies to a wide range of activities, vibes, and implications.This means that most of the writing was simply fine, but it has one storyline (the infamous "Bloody Baron") that was genuinely good. In Persona 5, when you learn how to summon demons and punch the souls of your enemies, your first foe is the evil volleyball coach Kamoshida. In Persona 5, the bad guy is, and let's not mince words here, a serial rapist. So when they do try it's worth figuring out if it worked. Video Games Have No Limits, But They Have Limits Here is the quandary: Video games are art, and therefore no element of the human experience, no matter how horrible, is off limits. Of course, selecting any character as "Best Girl" is offensive and problematic on so many levels, and I apologize for any inference that I ever engage with a sincere work of Interactive Art in such a childish way. This is the first game I’ve ever played where I really, really liked the music.As a famed Olympic athlete, when he retired from competition, your school eagerly snapped him up as a teacher. Yet, video games are mostly adolescent power fantasies, so some topics seem too serious for them to address. Video games, as a true art form, deserve better, and so does humanity. I still love the main battle theme after hearing bits of it 10000 times.